Review -- Total Annihilation: Kingdoms by Damian Haslam
A perfect example of a successful company sitting back and raking the money in, instead of trying to stay at the cutting edge of RTS games...
It was certainly with great excitement that I ripped open the kingdoms
box, desperate to get started on this game that I've been waiting for,
for what seems like years now. So it was with a little disappointment
that there was only one cd in the box. "That's ok" I thought, a game
doesn't have to be big to be good, and just because the original TA
had two cds, doesn't mean this one will be any worse. I should point
out at this time that I absolutely loved TA, as far as I was
concerned, it was leaps and bounds ahead of all the other RTS games
I'd played, and even now I've played no RTS game where the interface
is as powerful as that afforded to TA (and now Kingdoms).
Anyway, I installed it at work, obviously desperate to get going. The
initial story line was mildly interesting, certainly not stimulating,
and perhaps a little bit strange, but not letting that deter me, I
pressed onto the first "Mission", or "Chapter" as in Kingdoms. Well,
can you say disappointment? You get a spattering of archers, a couple
of knights, and a "messenger" which you have to get from one side of
the map to the other. I fail to see how a three year old could stuff
this one up.
I won't go into the sordid details of the story, after all you can
read all about that in someone else's review. I'm just going to tell
you what I thought of the game. If you want details on how it plays,
what you're supposed to do, you'd be better off reading one of those
"objective" reviews found somewhere else.
So let's get stuck into it.
Speed
The first thing I noticed was how jerky the scrolling was. With less
than 15 units under my control, and less than 15 units under "computer
control", you'd surely assume that it should be silky smooth,
particularly on a pII-400 with 64Mb RAM. Not so, it was very jerky,
and little did I realise that this was just a sign of things to come!
At home now, on my pII-333 with 128Mb RAM, and I'm up to "Chapter 25"
now. There are quite a few more units involved, and it's very
distressing trying to click on a moving enemy unit, or even a moving
friendly unit; by the time the computer realises you've clicked, the
unit is not anywhere near the mouse! Each unit practically pauses
mid-step as the computer makes some (obviously complicated)
calculation. Further investigation points to a "large number of
textures" that is "used to make up each unit".
Beauty
So, for all it's bad points, there is a good one.. it's beautiful. The
oars on the ships look lovely, the sails turn slightly (although they
don't seem to have any relation to which way the wind is blowing -
which is indicated by a flying pennant which is on top of just about
anything it will fit on.) The "cut scenes" are nothing more than what
looks like a slow pan across an old painting, which is in theme with
the whole feel of the game, if a little disappointing for someone
who's used to watching more.. spectacular cut scenes seen in other
games.
Sound
So if you wondered how they managed to drop it down to one cd, the
sounds in the game might give you a clue, which are absolutely
terrible. There's an occasional "reasonable one", like.. "my bow is
yours" uttered by an archer, but 95% of the time, an excessively (and
ever increasingly) obnoxious *bong* is emitted from the sound
card. Some units don't even have an "acknowledgement" sound at all
apart from that bong thing, although they all do seem to have their
own firing noise (for the "ranged-weapon" units anyhow).
Strategy/Tactics
Maybe it was just me, but it seemed all you had to do in most Chapters
was amass enough units, and go and kill everything. There are the
occasional "rescue this" or "take her here", and even a "do nothing
but watch" Chapter, but there's certainly nothing revolutionary
there. Sure, some units have their weaknesses and strengths, but all
that that means is just having a few archers with your knights so that
the dragons which can't be slain by swords while breathing fire, can
at least be knocked down with arrows.
One brilliant concept that is starting to find its way into more RTS
games these days is that of veteran, or experienced units. Kingdoms
does this, but after having played Warzone 2100 which has quite a
detailed "experience" system, Kingdoms just doesn't cut it. What's the
point of nurturing Boemond the mighty Knight up to 200 kills if you
don't get to use him in the next Chapter? Ok, so he gets a pretty gold
helmet, gold sword, and gold under-pants, but so what if he can kill a
little bit quicker, and is a bit harder to kill? It's a lot less
effort just to pop out (or conjure) three more green knights who would
kill a beastie just as quick. So I didn't find myself lamenting the
loss of a 250 kills-war ship, not like i lamented the loss of a
similarly experienced unit in Warzone 2100 (thank god for save games!)
On the good side the line of sight/fog
of war seems to be a lot better, affected by height most noticeably,
but also little bumps in the terrain (you can't see behind them). One
of the funny things about one particular unit is the muskateer. Their
firing range is further than they can see, so you can "spot" an enemy
unit using a spotter, and then get the muskateers to shoot it. Fancy
shooting something you can't see with a musket!
Satisfaction
I read somewhere once, that the reason we play these games is for a
feeling of satisfaction.. of feeling good about yourself when you win
something. Kingdoms has managed to minimise this feeling by having you
switch and change among all four different sides throughout the whole
story. So when you start feeling satisfied that yes, your side is
superior, and they are better, and through your leadership they will
triumph. All of a sudden, in the very next Chapter, your fighting as
that despicable enemy, slaying your once-comrades! It's very
disconcerting.
Conclusion
So while you play this really slow game, assaulted all the while with
an obnoxious cacophony of bongs, pops and whistles, you are stroked by
very pretty pictures. But I think that there are quite a number of us
who would gladly trade pretty pictures for game-play. I'm afraid that
Kingdoms is just basically Warcraft with pretty graphics and a few
extra units. It doesn't add anything to the RTS genre, and is just
very disappointing. It seems that Cavedog have joined the ranks of
Bullfrog and the others.. start-up companies have great ideas, from
obviously brilliant people.. and when the game gets successful, some
moronic marketing manager (who probably hasn't even played Tetris let
alone a game their company has produced) figures that all you need to
do is change tanks to knights, planes to dragons, and voila! You have
a brand new "revolutionary game". Wake up guys, this isn't going to
cut it. So don't buy this game, dig up your old Warcraft 1 box,
install that, and kill some beasties there, or just stick with Total
Annihilation, the game that was a kind of revolution in itself. It'll
run on your pII-333, and at a nice smooth speed too.